package Game.Items.Others;

import Game.Items.GameItem;

/** Door Key class
 * @author Aikidos
 */
public class GIDoorKey extends GameItem {

	/** Key id */
	private int _id;
	
	public GIDoorKey() {
		super("Door Key");
		
		_weight = 0.02f;
	}
	
	/** Returns id 
	 * @return Id
	 */
	public int getId() {
		return _id;
	}
	
	/** Set id
	 * @param id - New id
	 */
	public void setId(int id) {
		_id = id;
		_name = "Door Key #" + id;
	}

}
